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This class is used to fill an area with a image texture.
This is a constructor for the class.
You will use this constructor when you want to use the Tile wrap mode and you want the image fill to encompass the entire shape.
image
rectangleF
wrapMode
wrapMode
N/A
N/A
N/A
Return Value
N/A
N/A
Return Value
N/A
N/A
Return Value
N/A
N/A
Return Value
N/A
N/A
N/A
Return Value
N/A
N/A
Return Value
This property gets and sets the screen rectangle used to fill the texture.
None
Return Type:DrawingRectangleF
This property gets and sets the GeoImage used for the texture fill.
None
This property gets and sets the wrap mode that is used to determine how an area is filled if the area is larger than the texture.
This property gets and sets the wrap mode that is used to determine how an area is filled if the area is larger than the texture.
Return Type:GeoWrapMode
N/A
N/A
Return Type:Int64
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