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Refresh(TimeSpan,BufferTimeType)
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Refresh(RectangleShape,TimeSpan)
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Refresh(RectangleShape,TimeSpan,RequestDrawingBufferTimeType)
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Refresh(RectangleShape,TimeSpan,BufferTimeType)
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Refresh(IEnumerable<RectangleShape>,TimeSpan)
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Refresh(IEnumerable<RectangleShape>,TimeSpan,RequestDrawingBufferTimeType)
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Refresh(IEnumerable<RectangleShape>,TimeSpan,BufferTimeType)
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PostTransform(TransformArguments,MapArguments)
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When implementing this method, consider initializing the overlay canvas such as setting its z-index, setting current map reference to the CurrentMap property.
DrawCore(MapArguments,OverlayRefreshType)
This method draws the overlay with the provided extent in world coordinate.
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Releases unmanaged and - optionally - managed resources.
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DrawExceptionCore(GeoCanvas,Exception)
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OnDrawingException(DrawingExceptionOverlayEventArgs)
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This property enhances the performance of the overlay while drawing. If is true, we will skip drawing this overlay and continue drawing the next overlay.
This property gets a collection of the AdornmentLayers that are added to the AdornmentOverlay.
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Event Arguments:DrawnExceptionOverlayEventArgs
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